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World of Warcraft WOWThis article is from Wikipedia - The license Wikipedia uses grants free access to our content in the same sense that free software is licensed freely. This principle is known as copyleft. Wikipedia content can be copied, modified, and redistributed so long as the new version grants the same freedoms to others and acknowledges the authors of the Wikipedia article used (a direct link back to the article is generally thought to satisfy the attribution requirement). Wikipedia articles therefore will remain free under the GFDL and can be used by anybody subject to certain restrictions, most of which aim to ensure that freedom. GamePlay Unlike previous games in the Warcraft series, World of Warcraft is a MMORPG, not a real-time strategy game. As with other MMORPGs, people control a character avatar within a persistent game world, exploring the landscape, fighting monsters, performing quests, building skills, and interacting with NPCs, as well as other players. The game rewards success with in-game money, items, experience and reputation, all of which in turn allow players to improve their skill and power. Players can level up their characters from level one to level 60, level 70 if they have The Burning Crusade expansion. Upon release of the Wrath of the Lich King expansion, players will be able to attain level 80 after purchasing the expansion.[10] In addition, players may opt to take part in battles against other players of an enemy faction, in PvP battlegrounds or in normal world zones subject to the rules in place on the particular server. Duels can also be fought between members of the same or opposing factions, although these do not provide tangible rewards. Many players also choose to join guilds. Short-term parties and raid groups can be formed to conduct raids against enemy territories and instances. Setting The current virtual world consists of two planets, Azeroth and Draenor (also known as "Outland"). Azeroth consists of two main continents, the Eastern Kingdoms and Kalimdor. Located to the northwest of Kalimdor are the Azuremyst and Bloodmyst Isles, and Teldrassil. Kalimdor contains the starting areas for the Orc, Troll, and Tauren races of the Horde. The Night Elves and Draenei of the Alliance both begin in areas off the coast of Kalimdor (Teldrassil and Azuremyst and Bloodmyst Isles respectively). The Night Elves have the capability to move to the mainland fairly early as well. The Eastern Kingdoms contain the beginning areas for the Undead and Blood Elves of the Horde, as well as the Humans, Dwarves and Gnomes of the Alliance. Draenor, added with the release of The Burning Crusade, is only accessible to those who have purchased and activated the expansion pack. It is reached through the Dark Portal in the south of the Eastern Kingdoms or through in-game teleportation. Draenor was the original home of the Orcs and was also inhabited by the Draenei for over 200 years. The Wrath of the Lich King expansion will add the continent of Northrend in the northern region of Azeroth and will be available exclusively to those players who purchase and activate that expansion pack.[10] Characters There are two types of characters: Player Characters (PCs, or simply "players") and Non-Player Characters (NPCs). A Player Character is an avatar in the game environment that is controlled by a player, whilst Non-Player Characters are controlled by the game software and can only interact with PCs through scripted events or artificial intelligence (AI). There are three types of NPCs. Friendly NPCs cannot attack friendly characters and vice versa. Hostile NPCs are either of the opposing faction or are mobs (enemies controlled by AI) and will freely attack any PC with whom they are hostile. Neutral NPCs will only attack if provoked. Some NPC interaction is affected by the reputation a PC has with them. NPCs in major and minor cities can buy and sell merchandise, train class and profession skills, give quests and provide a large number of services that are needed in the game. While some will merely offer advice or further the story, others, such as city guards, patrol around set paths to keep cities defended against attacking PCs or hostile NPCs that may attempt to invade. Guards can also provide directions to common locations within their city. When creating a character in World of Warcraft, the player can choose from ten different races in two factions: Alliance and Horde. Race determines the character's appearance, starting location, and initial skill set, called "racial traits". The Alliance currently consists of Humans, Night Elves, Dwarfs, Gnomes and Draenei. The Horde currently consists of Orcs, Tauren, Undead, Trolls and Blood Elves. Draenei[11] and Blood Elf characters were introduced in The Burning Crusade, and require that expansion in order to be created. In addition to the ten playable races, there are many NPC races including (but not limited to) Goblins[12], Ogres[13], Murlocs[14], and Naga[15]. Classes The game has nine character classes that a player can choose from, though not all classes are available for each race. Each class has a set of unique abilities and talents. Abilities are general skills and spells available to the entire class, while talents allow players to specialize their character and further refine their role. Each class has a set of three talent trees. Depending on class, players may choose to build their character's talent trees for damage-dealing (also called damage-per-second, or DPS), healing, tanking, or a mix of these.[16] Some classes, known as "hybrid classes," are able to perform different roles depending on a group's needs.[17] The nine available classes in World of Warcraft are: Druid[18] (Hybrid class) A nature-oriented class capable of fulfilling the role of damage-dealer, tank, or healer. The druid can shape-shift into many animal forms to increase its combat or movement abilities. In humanoid form, the druid can cast a variety of healing or damaging spells. Hunter[19] (Ranged damage class) A combination of a marksman/archer and animal specialist, the hunter specializes in ranged damage dealt by means of a bow, crossbow, or gun with the help of an animal pet. The hunter also employs a series of traps for damaging or disabling enemies. Mage[20] (Spell damage class) The wizard-esque damage-dealer of World of Warcraft, the mage employs spells of the "arcane", fire, and frost elements. They have minimal armor. Mages can also conjure food and water to replenish group members, and teleport themselves and others to most major cities. Paladin[21] (Hybrid class) A heavily armored holy warrior. Like druids, paladins can specialize to fulfill each of the three major roles in World of Warcraft. (See also: Paladin (character class)#Warcraft.) Priest[22] (Healer/Spell damage class) A lightly armored class that can protect and heal allies (with "Holy" spells) or bring harm to enemies (with "Shadow" spells). Rogue[23] (Melee damage class) A shadowy assassin that can "stealth" to avoid being seen by enemies (providing near-invisibility). The rogue deals damage by dual-wielding small melee weapons, and also provides traditional thief skills like lock-picking, pickpocketing, and poisoning. Shaman[24] (Hybrid class) Unlike other hybrid classes (paladins and druids), the totem-wielding shaman's tanking abilities are quite limited. However, they can specialize to become effective healers, or damage dealers using either melee weapons or spells. Warlock[25] (Spell damage class) A sinister combination of the mage and the hunter, the warlock deals magical damage like a mage, but also has demonic "pets" (called minions) like hunters. Depending on their specialization, the warlock's damaging spells can come chiefly in the form of "damage over time" spells that, after being placed on an enemy, slowly deal damage, or in the form of direct damage spells that deal damage all at once, as those of a mage or shaman do. Warrior[26] (Tank/melee damage class) A heavily armored class, the warrior is a general melee fighter who can wield any non-magical weapon in the game. The Paladin class was previously only available to the Alliance, and the Shaman only available to the Horde. Now, with the release of The Burning Crusade, the Draenei (Alliance) are able to be shamans and the Blood Elves (Horde) are able to be paladins, removing the previous faction exclusivity. In the upcoming Wrath of the Lich King expansion, a tenth class known as the Death Knight[27] will be added, which will also be the game's first Hero class.[10] Similar to the Warrior class, Death Knight abilities will involve tanking and dealing melee damage.[28] References
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